Sound Proof Room Controller
Loop Interval (Frames) : LoopDelay Frame
How many frames to wait between each check of which room players are in. 1 frame is recommended unless you have so many rooms that it gets heavy.
Loop Timing
Which event the room check runs in. Only change this if your world has a lot of players, or it's already CPU-heavy and the extra load is a problem.
Update
Runs the check inside Unity's Update() event. It checks more often, so voice settings change the moment someone moves rooms, but it costs more.
LateUpdate
Runs the check inside Unity's LateUpdate() event. Fewer checks per frame than Update, so it's lighter.