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Sound Proof Room Controller

Loop Interval (Frames) : LoopDelay Frame​

How many frames to wait between each check of which room players are in. 1 frame is recommended unless you have so many rooms that it gets heavy.

Loop Timing​

Which event the room check runs in. Only change this if your world has a lot of players, or it's already CPU-heavy and the extra load is a problem.

Update​

Runs the check inside Unity's Update() event. It checks more often, so voice settings change the moment someone moves rooms, but it costs more.

LateUpdate​

Runs the check inside Unity's LateUpdate() event. Fewer checks per frame than Update, so it's lighter.